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Priests spread religion, which can quell unrest in your regions and spread unrest in opponents regions, while merchants can trade resources to increase your income. The use of agents has been expanded upon with the addition of priests and merchants. This is in contrast to Rome: TW, which allowed you to train one unit per turn and retrain up to the max queue size of 10. The amount of armies in a city you can train or retrain per turn is determined by the population and the tech level of the structures. Castles limit the population size to a smaller number than cities, but they allow the production of many military units. Cities hold more people and produce larger sums of income from trade, but they cannot produce knights or archery units. Although it is not as revolutionary in comparison to Rome: Total War, it does build upon and evolve the concepts from the previous offering.Ī major difference in Medieval II is the introduction of two separate settlement types: cities and castles. There is a campaign mode, historical battles, and skirmish battles which can be played against other players or against the computer. Medieval II retains the award-winning gameplay that made its predecessor so incredible, while managing to improve on the formula in a number of ways.
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Each faction has bonuses and units that represent their historic specialties and war styles a few examples of these are the superb long bowman of England, the formidable cavalry of Spain, and the powerful Venetian gunpowder units. At the outset, you only have access to five of them, but as you conquer other factions in campaign mode, you gain access to them as playable factions.
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There are a total of 21 playable factions in Medieval II. As with previous Total War offerings, your objective in the campaign mode is to conquer a predetermined amount of territories in addition to holding zero or more specific regions, depending on the faction you are playing.
#Titles medieval total war 1 series#
The Total War series consists of historically based strategy games that feature turn-based campaign modes, combined with real-time tactical battles that display upwards of thousands of individually rendered soldiers on the battlefield. This is what Creative Assembly has brought us in their newest installment of the Total War series, Medieval II: Total War. Allegiances wear thin, and differences in religious beliefs threaten to engulf the whole world in total war. The world has been swept by an age of religious fanaticism which dominates over reason. It is the 11th century, and the once-mighty Roman Empire has long since fallen.